//ybzuo
//2010.03
//UI texture bank
#pragma once
#include "iltdrawprim.h"

class i_UItexture_bank
{
	public:
		i_UItexture_bank(){}
		virtual HTEXTURE get_tex(int _id)=0;
		virtual HTEXTURE get_tex(std::string name)=0;
		virtual int get_tex_nums()=0;
		virtual ~i_UItexture_bank(){}


	private:
		i_UItexture_bank(const i_UItexture_bank&);
		void operator =(const i_UItexture_bank&);


};